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UNIGINE 2.19.1: Upscalers in VR, USD Import, Animation Preview, Stabilization

Key Changes

  • Import from USD data format
  • Upscalers (DLSS and FSR) support in VR
  • Animation preview in the Editor
  • OpenXR handtracking and Linux support
  • WebStream plugin improvements
  • Performance optimizations: faster hashmaps
  • ImGUI Integration and sample plugin for UnigineEditor
  • New SpiderVision samples
  • Account registration in SDK Browser
  • Unigine Learning Course in C++

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UNIGINE 2.19: Major Optimizations, OpenXR, WebRTC Video Streaming, USD Support, Animation Improvements

Key Changes

  • Multi-threaded renderer that significantly enhances CPU-side performance
  • Engine startup loading optimization
  • Major optimizations to reduce RAM usage
  • Improved streaming system, including async node loading
  • Support for OpenXR
  • Upgraded character animation system (experimental)
  • Support for USD format export
  • Integration with .NET 8
  • SpiderVision plugin for multi-monitor/curved screen image output
  • Video streaming via WebRTC (experimental)

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UNIGINE 2.18.1: Upscalers, Optimized Presets, In-App Video Streams, MATLAB Integration

Key Changes

  • Upscaling support: NVIDIA DLSS 3 and AMD FSR 2.2 (experimental)
  • CUDA integration for Vulkan and DirectX 12
  • Optimized quality presets with up to 80-90% performance boost
  • Updated MATLAB integration via ROS bridge
  • In-app video streams playback
  • Improved Surface Profiler tool
  • Dependency tracking for runtime-nodes
  • Multi-language UI in Editor and SDK Browser
  • Simplified scene import from Unity projects
  • Free learning course updated

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UNIGINE 2.18: Performance Optimizations, Built-In VR, New Exposure & Tonemapper, New Event System, Experimental Animation Improvements

Key Changes

  • DirectX 12 and Vulkan as primary graphic APIs
  • VR in-the-core: no plugins, unified API, wider range of VR devices
  • Numerous performance optimizations
  • Optimized RAM consumption
  • New event system instead of callbacks
  • Asynchronous shader compilation
  • Improved morph target support
  • (Experimental) animation system improvements (new API, basic IK, retargeting, frame masks)
  • Improved exposure and white balance correction
  • Local tonemapper
  • Multiple visual improvements: sharpen and blur for mipmaps, faster subsurface scattering, improved translucence, much more
  • OpenSSL support
  • Editor: batch rename, more visualizers, better world nodes hierarchy, updated cleaner, a lot of QoL improvements
  • New Drone demo-project
  • Free learning course

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Free Learning Course on UNIGINE

Introducing our free Learning Course on UNIGINE, the real-time 3D engine: https://learn.unigine.com/

The introductory course is tailor-made for individuals with basic C# programming skills and a foundational understanding of 3D applications.

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